![]() ![]() Max Mathews and Carla Scaletti are both visionaries in their own right, and both softwares are a bit clunky and dated in many ways. They also have both quietly influenced each other over the years I think (Max Mathew's "scanned synthesis" seems to have informed the very weird spring-mass-friction instrument added to Kyma a few years ago). Csound sounds incredible and is FREE! They both sound uniquely different, and have really beautiful sounding algs. Csound: Kyma is MUCH easier to use than Csound, and has a very beautifully implemented architecture (which Bob Moog famously applauded in the early 90s!). ![]() Only downside to it, is despite as incredibly deep and vast as it is, it is still limited by it's architecture and processing power. Nord just knocked it out of the park on this one! Even Mark Vail (author of The Synthesizer) said in his interview with Darwin Gross that the G2 is in on his short list of contenders for favorite synth ever. The sc140 project is an incredible demonstration of how much you can do with so little and how incredible it can sound with sc! Supercollider is a really great "sweet spot" if you want to go really deep, really far with digital modular synthesis (and for FREE!). Though I'm not as experienced as many of those who have replied, here's my current ranking of these options by category.ħ) U-he Zebra & Bazille (beta availabe now!) Since I first posted this topic, I've had the fortune to have some time to spend on all of these different methods, at least a bit. I love all of you curious and ambitious synthesists! Super cool that this site has many people interested in not just physical modular stuff, but also computer based systems! Very happy to see this thread is still alive and well! I do agree with tremblap in the end, one should probably choose one program and go with it, after all there is only one lifetime to explore these things In any case it was fun, being able to use time as a parameter was very interesting. I found chuck to be nice but limited compared to the other languages, many prototypes missing etc. I did the chuck course as many i think here. It has managed to surpass, especially with this live coding thing, the serial era within a couple of years, and there was some really bad music then ! Supercollider is definitely a paradigm shift and seems very exciting but the amount of bad music composed with it is really breathtaking. It is though probably the worst program to try out stuff picked from a book, mostly because of its lack in audio rate tools. Still i find kyma to be a level above in terms of sound quality, the fft stuff are beyond comparison were even max can be found lacking. Well if we want to be honest max is such a huge program it's almost unfair to compare it with the rest. 2 language, plus powerful inter-app routing and a DAW, gets you quite far. Not to underestimate: my bass and samples from real-life, my pedal board distortions, Reaper as DAW, with some fantastic EQs, Dynamics and Reverbs from 3rd party, and JackAudio to connect everything together in interesting ways. I have access to two VCS3 and a double System 100m. Supercollider - up-scallable synthesis, brain-challenging, sharp feedback-based processingĪnalogue Synths - fun and instant feedback, grit and pleasure, dirty and fat. Max - quick prototyping, nice delivery for artists (mixed music patch) and for my instruments (live) high level multimedia (bach suite, jitter and open gl) My new tools for synth and processing are therefore: I often try to transcode ideas, just to see where I get stuck and how different they sound (which is mostly a myth but let's not go there.) So now I do both, depending on the moment and desire. I think it challenged my very proficient DSP in Max. It is very different thinking than both C and Max, being a real object-based coding environment. So I jumped in the Supercollider experience. had a few exchange with a friend who is one of its current maintainer, suggested a couple of ideas that were not possible. I had done CSound at the uni and found it limiting compare to C and slow prototyping compare to Max. ![]() Just to add about cross-pollination: my main language was Max (for 21 years now) and 5 years ago I started to notice I was thinking 'in Max' despite having done some C coding (mostly for.
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